#include "shapes_lo.inc"
// Round_N_Pyramid   (    N, Wire_R,   R1,   R2, Height, Fill_On, Merge_On )  
object{ Round_N_Pyramid( 12,   0.05, 1.00, 0.70,   0.55,       0, 0 )         
        texture{ pigment{ color rgb<0.90 ,0.1, 0.1>*0.75}
                 //normal { bumps 0.5 scale 0.015}
                 finish { phong 1}}
        scale<1,1,1>
        rotate<0,0,0> 
        translate<0,0.00,0>
      } //------------------------------------------------------------------------------------
